Puzzler
Project Overview
Designed and developed an immersive mobile Virtual Reality (VR) puzzle experience set within a 3D dungeon environment. Built with Unity and C#, the project utilizes the Google VR SDK to deliver an interactive memory challenge inspired by the classic “Simon Says” mechanics, optimized for mobile VR playback on devices such as the Samsung Galaxy S6.
Purpose
The primary objective of this project is to explore gaze-based and click-driven spatial interactions within mobile virtual reality environments. By trapping the player within a locked dungeon space, the experience creates immersive tension where progression depends entirely on memorizing and recreating randomized audio-visual orb sequences in exact order.
Key Features & Capabilities
- Interactive 3D VR dungeon environment designed for mobile VR headsets
- Audio-visual memory puzzle mechanics based on sequential pattern repetition
- Dynamic orb illumination and spatial audio playback for sequence cues
- Gaze-and-click interaction system
- Developed for cross-platform mobile VR usage
Development
| System | Android |
| Game Engine | Unity |
| Programming Language | C# |
| Libraries | Google VR SDK |
| Hardware | Samsung Galaxy S6 |
Screenshots & Video
Images
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